Digital Competencies
Day 1 Introduction and presentation of the course program Icebreaker activities Determining expectations and requirements from the group Introduction to digital innovation in schools Day 2 Introduction to E-Learning Environments E-learning tools in terms of subject and necessity Potentials and advantages of e-learning Overview of e-learning products (open source, commercial) Understanding innovative learning scenarios Day 3 Virtual learning environments The role of the teacher in the virtual classroom Developing online course activities Leading online discussions Methodologies and teaching techniques Approach to language concepts Establishing a Personal Learning Environment: Google Drive, Moodle and Cloud Systems E-portfolio and EdShelf with tablets Day 4 Planning an e-learning training session Organization of the Class Preparing and designing learning contents according to e-learning needs Project-based learning: creating e-textbooks with tablets Workshop: Group project Techniques for Classroom Innovation E-learning tools: Presentation Tools Day 5 E-Learning tools:Video Tools Introduction to video making Principles of preparing lessons in video format Simple video preparation programs Video preparation programs basic commands Research review: the effect of watching lecture videos on academic performance E-learning tools: Mobile Tools Turning your phones into smart teaching tools Workshop: Preparing training videos in teams Day 6 E-learning tools: Community Tools From wikis to social networks, this range of tools allows teachers and students to communicate, collaborate and enabling them to share their work Working with Adobe Connect as an e-learning platform Developing and preparing a training session Delivering the training session to a live audience Day 7 Digital story and its impact on education Th types of digital stories The role of digital storytelling in the classroom The most common mistakes? Digital story preparation workshop Day 8 Simulation programs in education Simulation examples used in scientific fields How to create training simulations? Games as a tool in education Workshop Game development with simple digital tools Day 9 Participatory design of digital innovation policies at school level Workshop: Designing a digital security policy for your school Day 10 School Visit Integrating outcomes into school Course Evaluation Workshop Certificate Ceremony