STEM & ROBOTICS

With this course every participant who successfully completes this activity;
* Knows the history of the use of robots in education and current developments.
* Recognizes the use and application of robotic theories in education.
* Learns the limitations and importance of using robots in education.
* Knows teaching methods and techniques for using robots in education.
* Gets the knowledge of computational thinking skills and basic components.
* Knows unplugged events and uses them.
* Knows algorithm and flow diagram.
* Knows binary number systems and performs ASCII conversion.
* Learns how computers work.
* Identifies hardware and software components of robots
* Knows cable and / or wireless data transfer methods.
* Performs motion control using servo motors.
* Performs hold-lift-release robot activity.
* Knows color detection, object detection, touch-stop, distance, etc. sensors.
* Activates the line-following robot.
* Knows the Conditions to use logical operators and decision making structures.
* Makes robots active, which separate objects.
* Activates the robot car with parking sensor.
* Performs the fleeing robot activity.
* Designs lessons, knows features that make a lesson more innovative.
* Uses design, iteration, prototype development steps to solve complex problems.
* Knows the elements that make a course innovative.
* Knows and applies debugging techniques.
* Uses the ability to collaborate on a goal.
* Takes care to use effective communication methods and techniques.
* Takes care to use effective time management techniques.

Course Programme
Day 1
✓ Introductory meeting, explanation of practical arrangements, presentation of timetable
✓ Information about course venue
✓ Ice-breaking activities
✓ Introduction in STEAM Education and in the world of robotics.

Day 2
✓ Teaching children to develop a scientific mind and attitude.
✓ Teaching the skills of scientific enquiry processes.
✓ The importance of creative thinking.
✓ The importance of STEAM education (Lecture and brainstorming activities).
✓ The structure of STEAM lessons for children, imitating the real science workflow.

Day 3
✓ Software support and computer simulations on science experiments.
✓ Introduction to the Arduino software and C++ coding language.
✓ Making projects with the help of your own Arduino set (which our company will give to you).

Day 4
✓ Software support and computer simulations on science experiments.
✓ Introduction to the Arduino software and C++ coding language.
✓ Making projects with the help of your own Arduino set (which our company will give to you).

Day 5
✓ Intro to BeeBots / BlueBots.
Intro to Lego WeDo2.
✓ Practical sessions in using robotic equipment.
✓ Intro to Programming.
✓ Intro to Lego Mindstorms EV3.
✓ Developing Classroom curriculum using EV3.
✓ Practical sessions in using EV3 robotic equipment.

Day 6
✓ Incorporating Robotics for Secondary Schools.
✓ Projects using Lego Mindstorms EV3.
✓ Level 2 Developing Classroom curriculum using EV3.
✓ Level 2 Practical sessions in using EV3 robotic equipment.

Day 7
✓ Erasmus+ program: objectives, priorities, actions, forms, budget, tips for applicants.
✓ Planning follow up activities, dissemination and exploitation of learning outcomes.
✓ Course Evaluation.
✓ Certifications.

Trainer

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Daily Course Fee

$80

Location

Barcelona, Spain